Walkthrough
Chapter-by-chapter War in the North walkthrough from Bree to Carn Dûm — Fornost, Rivendell, the Ettenmoors, Mount Gundabad and both endings.
Introduction
The War in the North campaign is a five-chapter journey across the northern front of the War of the Ring. It begins in Bree at the Prancing Pony, where you meet Aragorn and recruit your party, then carries you through the ruins of Fornost, the elven refuge of Rivendell, the wild Ettenmoors, the dwarf stronghold of Mount Gundabad, the fortress of Nordinbad and finally Carn Dûm for the confrontation with Agandaûr. The Legacy Edition preserves this structure exactly while modernising the experience with 60 FPS performance and quality-of-life improvements. This walkthrough provides a chapter-by-chapter guide covering objectives, boss fights, choices, collectibles and the game's two possible endings, so you never lose your way in the North.
Chapter Overview
| Chapter | Locations | Key Events | Level Range |
|---|---|---|---|
| Chapter 1 | Bree, the Prancing Pony, Fornost outskirts | Recruit your party, first battles, Fornost ruins | Early |
| Chapter 2 | Fornost ruins, Rivendell | Rescue Beleram, meet Elrond and Gandalf | Early-Mid |
| Chapter 3 | The Ettenmoors, Mount Gundabad | Battle Bargrisar with Gwaihir, infiltrate Gundabad | Mid |
| Chapter 4 | Nordinbad, the northern defenses | Defense of the North, Úrgost's bargain | Late |
| Chapter 5 | Carn Dûm | Final confrontation with Agandaûr, both endings | Endgame |
Chapter Guide
Chapter 1 — Bree
Meet your party at the Prancing Pony
Chapter 2 — Fornost & Rivendell
Rescue Beleram and meet the elven lords
Chapter 3 — The Ettenmoors
Battle Bargrisar with Gwaihir's aid
Chapter 4 — Mount Gundabad
Infiltrate the dwarf stronghold and defend the North
Chapter 5 — Carn Dûm
The final confrontation with Agandaûr
Core Mechanics
The campaign is broadly linear but rewards thorough exploration. Between main objectives you will find optional side areas, hidden stashes, scrolls of the Cult of the Lidless Eye and conversations that unlock achievements. Each chapter is anchored by a major location and a boss encounter, and the difficulty ramps steadily from the goblins and wargs of Bree to the elite Uruk forces of Carn Dûm. Choices matter: dialogue options in key moments can change which rewards you receive, and the dragon Úrgost offers a bargain in Chapter 4 that directly influences which ending you see in Chapter 5. The Legacy Edition's autosave and multiple save slots make it easy to branch back and explore the alternatives.
Advantages
The walkthrough is invaluable because War in the North hides a lot of its content in plain sight. Optional conversations, missable collectibles and secret stashes are easy to skip on a rushed playthrough, and several achievements require specific choices or discoveries that a blind run will almost certainly miss. Knowing the level range and pacing of each chapter helps you judge when to stop and grind for gear. The linear structure also makes the walkthrough easy to follow — you always know which location you should be heading toward, and the two endings give completionists a clear reason to replay.
Challenges
The biggest risk in a walkthrough-heavy approach is spoiling the story's surprises. The campaign's scripted moments — the rescue of Beleram, the Gwaihir sequence, Úrgost's bargain and the final confrontation — are far better experienced blind. The walkthrough also has to account for differences between solo and co-op play: some objectives scale with party size, and a few triggers behave differently when friends join your campaign. Because the Legacy Edition is new, chapter timings and level ranges are estimates compiled from community playthroughs, so treat exact numbers as guidance rather than law. A blind playthrough is the better first experience for anyone who cares about story surprises, and the walkthrough can take some of that edge off by revealing what happens next.
Frequently Asked Questions
How long is the campaign?+
Does the game have multiple endings?+
What level should I be for the final chapter?+
Quick Tips
Talk to every named NPC when you reach a new town. The missable conversation achievements are tied to specific dialogues in Bree and Rivendell that are permanently lost once you advance the main story. Exhaust every dialogue option before leaving, and check back after major story beats in case new topics unlock.
Explore off the main path with Eradan in the party. His secret-stash tracking reveals hidden supply caches that other heroes cannot see, and several of these caches contain rare gear that makes the next chapter dramatically easier. Explore every side alcove and dead end with Eradan in the party, because his secret-stash tracking reveals caches that are invisible to normal play. The gear inside several of these stashes is strong enough to noticeably smooth out the next chapter's difficulty.
Save before major choices. Dialogue options can lock you out of rewards or endings, and the Legacy Edition's manual save slots let you keep a clean branch point. When you reach Úrgost in Chapter 4, save before the conversation so you can try both sides of the bargain. Check every vendor after each chapter and buy the upgrades that match your heroes' roles. Shop stock refreshes as the story progresses, and the best early-to-mid gear appears in Bree and Rivendell after major events, so a quick shopping run keeps your whole party current.
Check every vendor after each chapter. Shop stock refreshes as you progress, and the better gear appears in Bree and Rivendell after major story events. A quick shopping trip after each boss is often enough to keep all three heroes current. Keep a manual save before the late-game choices that shape the ending, particularly the bargain with Úrgost. The Legacy Edition's multiple save slots make it easy to branch back and see both outcomes, so you never have to replay the entire campaign to experience both endings.
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