Walkthrough

Walkthrough

Chapter-by-chapter War in the North walkthrough from Bree to Carn Dûm — Fornost, Rivendell, the Ettenmoors, Mount Gundabad and both endings.

5
Campaign Chapters
7
Major Locations
2
Alternate Endings

Introduction

The War in the North campaign is a five-chapter journey across the northern front of the War of the Ring. It begins in Bree at the Prancing Pony, where you meet Aragorn and recruit your party, then carries you through the ruins of Fornost, the elven refuge of Rivendell, the wild Ettenmoors, the dwarf stronghold of Mount Gundabad, the fortress of Nordinbad and finally Carn Dûm for the confrontation with Agandaûr. The Legacy Edition preserves this structure exactly while modernising the experience with 60 FPS performance and quality-of-life improvements. This walkthrough provides a chapter-by-chapter guide covering objectives, boss fights, choices, collectibles and the game's two possible endings, so you never lose your way in the North.

Chapter Overview

ChapterLocationsKey EventsLevel Range
Chapter 1Bree, the Prancing Pony, Fornost outskirtsRecruit your party, first battles, Fornost ruinsEarly
Chapter 2Fornost ruins, RivendellRescue Beleram, meet Elrond and GandalfEarly-Mid
Chapter 3The Ettenmoors, Mount GundabadBattle Bargrisar with Gwaihir, infiltrate GundabadMid
Chapter 4Nordinbad, the northern defensesDefense of the North, Úrgost's bargainLate
Chapter 5Carn DûmFinal confrontation with Agandaûr, both endingsEndgame

Chapter Guide

C

Chapter 1 — Bree

Meet your party at the Prancing Pony

ObjectiveBegin in Bree at the Prancing Pony, meet Aragorn and recruit your three heroes, then fight your way toward the ruins of Fornost for your first serious battles.
LocationsBree, the Prancing Pony, the Bree outskirts and the opening approach to Fornost. This chapter establishes the game's tone and teaches the combat fundamentals.
BossThe chapter's major encounters are the troll and warg fights that teach blocking, dodging and critical strikes. They are forgiving by design and perfect for learning your hero's moveset.
CollectiblesSeveral scrolls and secret stashes appear early and are easy to miss. Use Eradan's tracking and explore every side alcove before leaving each area.
B

Chapter 2 — Fornost & Rivendell

Rescue Beleram and meet the elven lords

ObjectivePush through the ruins of Fornost, rescue the Great Eagle Beleram and travel to Rivendell, where you meet Elrond and Gandalf and receive guidance for the war in the North.
LocationsThe Fornost ruins and Rivendell. This chapter introduces some of the game's most beautiful and atmospheric environments, contrasting the ruined north with elven elegance.
BossThe chapter features meaningful mid-boss encounters, and Beleram's rescue is one of the game's most memorable scripted sequences.
CollectiblesRivendell is home to several missable conversations tied to achievements. Talk to every elf before leaving, and check the scrolls hidden around the library.
B

Chapter 3 — The Ettenmoors

Battle Bargrisar with Gwaihir's aid

ObjectiveEnter the wild Ettenmoors, fight your way through giant-infested terrain and confront Bargrisar the stone giant with the assistance of the great eagle Gwaihir.
LocationsThe Ettenmoors and the approach to Mount Gundabad. The open terrain favours ranged play and careful positioning.
BossBargrisar is one of the game's most memorable fights, built around positioning and the scripted Gwaihir assist that staggers the giant.
CollectiblesThe Ettenmoors hides several stashes and fissures. Bring Farin to smash walls and Eradan to track the caches you would otherwise walk past.
A

Chapter 4 — Mount Gundabad

Infiltrate the dwarf stronghold and defend the North

ObjectiveInfiltrate the dwarf stronghold of Mount Gundabad, defeat the goblin leader Tharzog and defend the northern front, including the fortress of Nordinbad.
LocationsMount Gundabad and Nordinbad. The stronghold interiors favour melee combat, while Nordinbad's defense is one of the campaign's biggest set-piece battles.
BossTharzog leads the goblin forces, and the chapter culminates in the defense that sets up the final march to Carn Dûm.
The BargainThis chapter introduces Úrgost's bargain — a major dialogue choice that shapes the ending. Save before the conversation to explore both options.
S

Chapter 5 — Carn Dûm

legendary

The final confrontation with Agandaûr

ObjectiveMarch on Carn Dûm, fight through the fortress of the Black Númenórean and confront Agandaûr in the final battle of the northern war.
LocationsCarn Dûm, the ultimate fortress. Expect elite Uruk forces, the dragon Úrgost and the campaign's hardest encounters.
BossÚrgost and Agandaûr both appear here, providing the two most challenging fights in the game — plan your gear and potions accordingly.
EndingsYour earlier choices, especially the bargain with Úrgost, determine which ending you see. Both endings are worth experiencing.

Core Mechanics

The campaign is broadly linear but rewards thorough exploration. Between main objectives you will find optional side areas, hidden stashes, scrolls of the Cult of the Lidless Eye and conversations that unlock achievements. Each chapter is anchored by a major location and a boss encounter, and the difficulty ramps steadily from the goblins and wargs of Bree to the elite Uruk forces of Carn Dûm. Choices matter: dialogue options in key moments can change which rewards you receive, and the dragon Úrgost offers a bargain in Chapter 4 that directly influences which ending you see in Chapter 5. The Legacy Edition's autosave and multiple save slots make it easy to branch back and explore the alternatives.

Advantages

The walkthrough is invaluable because War in the North hides a lot of its content in plain sight. Optional conversations, missable collectibles and secret stashes are easy to skip on a rushed playthrough, and several achievements require specific choices or discoveries that a blind run will almost certainly miss. Knowing the level range and pacing of each chapter helps you judge when to stop and grind for gear. The linear structure also makes the walkthrough easy to follow — you always know which location you should be heading toward, and the two endings give completionists a clear reason to replay.

Challenges

The biggest risk in a walkthrough-heavy approach is spoiling the story's surprises. The campaign's scripted moments — the rescue of Beleram, the Gwaihir sequence, Úrgost's bargain and the final confrontation — are far better experienced blind. The walkthrough also has to account for differences between solo and co-op play: some objectives scale with party size, and a few triggers behave differently when friends join your campaign. Because the Legacy Edition is new, chapter timings and level ranges are estimates compiled from community playthroughs, so treat exact numbers as guidance rather than law. A blind playthrough is the better first experience for anyone who cares about story surprises, and the walkthrough can take some of that edge off by revealing what happens next.

Frequently Asked Questions

How long is the campaign?+
A normal playthrough of the main campaign takes roughly 10 to 15 hours, depending on your difficulty and how much optional content you pursue. Skipping side areas and rushing objectives can bring it closer to 10 hours, while exploring everything, collecting scrolls and talking to every NPC pushes it toward 15 or more. 100% completion with all 46 achievements takes considerably longer, largely because of the missable conversations and collectibles that require careful tracking.
Does the game have multiple endings?+
Yes, War in the North has more than one ending. The most significant branch is the bargain with the dragon Úrgost in Chapter 4, where your dialogue choice directly influences the final outcome in Chapter 5. There are also smaller choices throughout the campaign that affect which rewards and dialogue you see. The Legacy Edition's multiple save slots make it easy to keep a save at the branch point and experience both endings without replaying the whole game.
What level should I be for the final chapter?+
The final chapter at Carn Dûm is tuned for a party at or near the level cap on normal difficulty. If you reach Carn Dûm under-leveled, the elite Uruk forces and the final bosses will punish you heavily. The safest approach is to complete the optional side areas of Chapters 4 and 5, clear every scroll and stash for gear, and make sure all three heroes have current equipment and skill allocations before triggering the final confrontation.

Quick Tips

💡

Talk to every named NPC when you reach a new town. The missable conversation achievements are tied to specific dialogues in Bree and Rivendell that are permanently lost once you advance the main story. Exhaust every dialogue option before leaving, and check back after major story beats in case new topics unlock.

💡

Explore off the main path with Eradan in the party. His secret-stash tracking reveals hidden supply caches that other heroes cannot see, and several of these caches contain rare gear that makes the next chapter dramatically easier. Explore every side alcove and dead end with Eradan in the party, because his secret-stash tracking reveals caches that are invisible to normal play. The gear inside several of these stashes is strong enough to noticeably smooth out the next chapter's difficulty.

💡

Save before major choices. Dialogue options can lock you out of rewards or endings, and the Legacy Edition's manual save slots let you keep a clean branch point. When you reach Úrgost in Chapter 4, save before the conversation so you can try both sides of the bargain. Check every vendor after each chapter and buy the upgrades that match your heroes' roles. Shop stock refreshes as the story progresses, and the best early-to-mid gear appears in Bree and Rivendell after major events, so a quick shopping run keeps your whole party current.

💡

Check every vendor after each chapter. Shop stock refreshes as you progress, and the better gear appears in Bree and Rivendell after major story events. A quick shopping trip after each boss is often enough to keep all three heroes current. Keep a manual save before the late-game choices that shape the ending, particularly the bargain with Úrgost. The Legacy Edition's multiple save slots make it easy to branch back and see both outcomes, so you never have to replay the entire campaign to experience both endings.

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